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Additionally, the player on the offensive can only score a maximum of 3 points from one location, so the defending opponent doesn’t feel like they have lost too much, considering that the total score required to win is 9 points.
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Players knocking out opponents can create such satisfying, powerful blows to an opponent, yet the opponent doesn’t feel devastated because they are well aware that they will be coming back at full strength. Once a player with any defeated heroes starts their turn, they are able to add all of the heroes they lost back to the table at full strength.
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When a hero is K.O.’d, they are removed from the table. What most impressed me about this game is how it deals with K.O.’d heroes. This typically results in players chasing each other around trying to deliver the greatest blows at the most opportune times. enemy heroes at the locale, but this can also be accomplished through having active heroes in locations where the opponent doesn’t have any hero, or exhausted heroes. Typically, the best way to acquire a location is to K.O. The higher-value locations require more effort to acquire as well, so they can pay off big if you can take them. Players go back and forth playing four actions each turn, trying to create scenarios where they gain more control over specific locations, with the goal of acquiring a total of 9 points. At this point, players begin the general course of play. From there, four location cards are flipped over and, in turn order, players place their heroes at the locations they would like to occupy. This deck is used throughout the game to utilize each hero. Players remove the three heroes and their corresponding ultimate cards from the decks and proceed to shuffle each deck together. Each of the heroes has a small deck of cards and an ultimate card. In Guardians, each player drafts three heroes. When I pick a game based on its art, I usually find it collecting dust on my shelf rather quickly after making the acquisition. If I’m honest with myself, this often ends horribly for me. Typically, I research a game quite heavily before purchasing it, but this one just spoke to me. I hadn’t heard much about it, but the art immediately intrigued me. Given my affinity for this style of game, I recently saw Plaid Hat Games’ release of Guardians. But, as I’ve mentioned before, I have a real sweet spot in my heart for head-to-head card games for two players. Engine building, card and dice drafting, worker placements-there’s really a large disparity in the genre of the games that hit my table. As an avid board gamer, I get a large variety of games to the table.
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